X
Y
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Brush Settings
History & Controls
History Log
GpsMap
CURVE MODIFIER
Ready
Construction Points: 0
Construction Tools
Deformation
Smart Logic
Smart Features
Points will stick to scene objects and terrain.
Procedural Sweep
Water System
Status
No water active
Path Creation
Appearance
Color
Wave Height 0.14
Wave Speed 1.0
Wave Frequency 0.12
Transparency 0.78
Flow Settings
Flow Speed 0.5
Path Width 2.0
Depth 0.5
Advanced
Foam Intensity 0.5
Reflectivity 0.8
Presets
2D & UV STUDIO
2D specialized View
UV Map Texture Space
U: 0.000 V: 0.000
Canvas Tools
Texture Painting
Image Background
Display Settings
Click in the viewport to add curve points • Press Enter to finish • Press Esc to cancel
Points: 0
Click in viewport to add water path points • Enter to finish • Esc to cancel
Video Edit
Sculpt Workspace No mesh armed • CLAY • Hair idle
Active Brush
GRAB
Viewport cursor stays live while sculpting, similar to a DCC sculpt workspace.
Selected Mesh
None
Quick Brush Controls
Hair Target
None
Hair grooming inactive
Guide Visibility
Hair Brush Controls
The hair brush cursor is viewport-only and ignored by selection and transform controls.
Mesh Health
This sculpt path now welds seam-twin vertices during strokes and refreshes the sculpt acceleration data during interaction, which helps stop seam cracking on UV spheres and imported meshes.
Working Style
Use the Sculpt tab for form brushes, Hair for grooming, and keep the standard sculpt panel open when you need the deeper settings.
Viewport Behavior
Brush cursors and hair guides are marked as system helpers so they stay visible in use but never behave like transformable scene objects.
FPS: 0
Objects: 0
Triangles: 0
00:00:000
Loop:
LIVE
No operator selected
No nodes yet Add nodes from the panel on the left
Copy (Ctrl+C)
Paste (Ctrl+V)
Delete (Del)
Duplicate (Ctrl+D)
3D Viewport
Explorer
Mode: Create New Object
0 Warnings
Ready Ln 1, Col 1
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