Click points on selected face. Right-click to finish.
Select a face and click to subdivide.
Click footprints. Right-click to finish.
Click 2 points for rect room.
Click path points. Right click to finish.
Click Start, Control, End points.
Click first corner.
Click two points to measure.
Select parameters to generate procedural structures.
Drawing
Brush Size: 0.5
Snapping: 0.3
Extrude: 1.0
Ready
Material Editor
...
History & Controls
History Log
GpsMap
🖌️
🩹
🧭
🪣
🎯
✋
🔍
📁
🛠️
Layers
Lighting & Material
(use image luminance)
Palette & FX
brushAdvanced 2D Animation
Lighting & Shadows
8
3D Integration
30%
2D Camera & Scene Moves
0
Effects
50%
Onion Skinning
1
1
35%
Export
0%
F-Curve Graph Editor
Audio & Lip Sync
Stroke Options
HISTORY
Action Name
Time
PATH TOOLS
CURVE MODIFIER
Ready
Construction Points:0
Construction Tools
Deformation
Smart Logic
Smart Features
Points will stick to scene objects and terrain.
Procedural Sweep
Architecture Tools
Quick Elements
Default Parameters
Water System
Status
No water active
Path Creation
Appearance
Color
Wave Height 0.14
Wave Speed 1.0
Wave Frequency 0.12
Transparency 0.78
Flow Settings
Flow Speed0.5
Path Width2.0
Depth0.5
Advanced
Foam Intensity0.5
Reflectivity0.8
Presets
Info
Info stub. We can pipe system logs and stats here.
File Browser
2D & UV STUDIO
2D specialized View
UV Map Texture Space
U: 0.000 V: 0.000
Canvas Tools
Texture Painting
Image Background
Display Settings
Click in the viewport to add curve points • Press Enter to finish • Press
Esc to cancel
Points: 0
Click in viewport to add water path points •
Enter to finish •
Esc to cancel
00:00
Video Edit
Sculpt WorkspaceNo mesh armed • CLAY • Hair idle
Active Brush
GRAB
Viewport cursor stays live while sculpting, similar to a DCC
sculpt workspace.
Selected Mesh
None
Quick Brush Controls
Hair Target
None
Hair grooming inactive
Guide Visibility
Hair Brush Controls
The hair brush cursor is viewport-only and ignored by selection
and transform controls.
Mesh Health
This sculpt path now welds seam-twin vertices during strokes and
refreshes the sculpt acceleration data during interaction, which helps stop seam cracking on
UV spheres and imported meshes.
Working Style
Use the Sculpt tab for form brushes, Hair for grooming, and keep
the standard sculpt panel open when you need the deeper settings.
Viewport Behavior
Brush cursors and hair guides are marked as system helpers so
they stay visible in use but never behave like transformable scene objects.
FPS: 0
Objects: 0
Triangles: 0
Animation Library
00:00:000
Loop:
Graph Editor
Channels
Networking Insights
① Network Traffic Graph: bandwidth over time, spikes, lag
sources.
② Packet Breakdown: exact packet contents and replicated
payloads.
③ Connection Selector: compare client/server and in/out
traffic.
④ Net Stats: high-level grouped network usage overview.
⑤ Counters: max/avg/frequency metrics for optimization
profiling.