00:00
Global
Local
Center
Pivot
Hierarchy
Selection Sets
UTILITY : SELECTION GROUPS
SAVED REGISTRY
Media Pool
No media imported.
X
Y
Z
Video Editing
Drag media from Media Pool or click to add.
Render Preview
Inspector

Transform

Pos
Rot
Scl

Input Meters

Master Output

History & Controls
History Log
GpsMap
CURVE MODIFIER
Ready
Construction Points: 0
Construction Tools
Deformation
Smart Logic
Smart Features
Points will stick to scene objects and terrain.
Procedural Sweep
Water System
Status
No water active
Path Creation
Appearance
Color
Wave Height 0.14
Wave Speed 1.0
Wave Frequency 0.12
Transparency 0.78
Flow Settings
Flow Speed 0.5
Path Width 2.0
Depth 0.5
Advanced
Foam Intensity 0.5
Reflectivity 0.8
Presets
2D & UV STUDIO
2D specialized View
UV Map Texture Space
U: 0.000 V: 0.000
Canvas Tools
Texture Painting
Image Background
Display Settings
VFX Studio v2
Fr: 0 / 0 0 markers
Click clip to add markers
Tracking Markers Click=select · Drag=reposition · Del=remove
No markers yet — click on the clip above
Track Graph
Track Settings
Camera Solve
● Run solve to see error
3D Scene Setup
3D Plane: Creates a selectable mesh in the scene. Move/scale/parent it like any object. Best for compositing CGI onto footage.

Adds: Video object · Solved Camera (with animation) · Point Cloud · Shadow Floor → all visible in Hierarchy.

Keyboard Shortcuts
SpacePlay / Pause TTrack Forward SSolve Camera ←/→Step Frame DelRemove selected marker ClickAdd / select marker DragMove marker
Loading Terrain...
Click in the viewport to add curve points • Press Enter to finish • Press Esc to cancel
Points: 0
Click in viewport to add water path points • Enter to finish • Esc to cancel
Video Edit
Active Brush: HB • Tool: pencil • Size: 12
Layers
Frame Ops
Stroke & Anim Logic
Animation
2D Camera
Preview camera on frame 1
2D + 3D Bridge
Hybrid shots are ready. Capture the current 3D camera and tracked object to build a production shot lane.
Brush Properties
12
0.7
0.2
0.1
0.8
Brush Texture
Blending & Rendering
Stamp Brush
No stamp loaded
Onion Skinning
2D Lighting
X
Y
Sculpt Workspace No mesh armed • CLAY • Hair idle
Active Brush
GRAB
Viewport cursor stays live while sculpting, similar to a DCC sculpt workspace.
Selected Mesh
None
Quick Brush Controls
Hair Target
None
Hair grooming inactive
Guide Visibility
Hair Brush Controls
The hair brush cursor is viewport-only and ignored by selection and transform controls.
Mesh Health
This sculpt path now welds seam-twin vertices during strokes and refreshes the sculpt acceleration data during interaction, which helps stop seam cracking on UV spheres and imported meshes.
Working Style
Use the Sculpt tab for form brushes, Hair for grooming, and keep the standard sculpt panel open when you need the deeper settings.
Viewport Behavior
Brush cursors and hair guides are marked as system helpers so they stay visible in use but never behave like transformable scene objects.
FPS: 0
Objects: 0
Triangles: 0
00:00:000
System
Graph Workspace
Docked Workspace Live Preview
Mode Visual Scripting Layout Docked Panels Canvas Realtime Graph
Player Graph

Initializing graph editor

Preparing node canvas and live preview.

Copy (Ctrl+C)
Paste (Ctrl+V)
Delete (Del)
Duplicate (Ctrl+D)
Delete Node
Duplicate Node

Advanced Terrain Node Editor

Content Browser ×
Content
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SM Engine Browser v7.0

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